![]() It took Mantra some 40-50 minutes per frame with the default settings on my aging i5 6600, so it was a bit of a non-starter even for this very short simple animation. In the tutorial the person showing the screen didn’t have this problem, so I don’t know if it’s just a quirk of the Houdini Apprentice version or if I’m doing something else wrong (presumably the latter)īoth Karma and Mantra renderers feel extremely slow. Same with the cache options, I only wanted to cache a small number of frames but if I changed the “$FEND” string to a number it always got reset back to 240 in a light green colour. Tweaking options to try and invalidate the cache didn’t help, and eventually this problem just went away when I restarted Houdini.Īlso for some reason I can’t understand, if i tell Karma to render only 96 frames, it resets it back to 240 every time. In another case one frame of my simulation seemed to get ‘stuck’, where the ball would just disappear and re-appear next frame. Houdini has been suprisingly unstable for me and it’s crashed multiple times in different places. I did have a few other negative impressions though… Instability I’ve glanced over VEX only a little bit but that looks like something I can have a lot of fun with. The procedural nature and node based system clicks with me quite easily, and I think my programming background gives me a real step up in learning Houdini compared to other artists. Some initial positive impressions are that it’s obviously immensely powerful and if I was to invest a good amount of time studying it I’m sure I’d be able to create some really awesome effects eventually. It seems like the sort of software you can dedicate an entire career to mastering. ![]() ![]() So is Houdini scary? Actually I’m going to say that yes, it is a bit scary, because this obviously isn’t something that has an easy learning curve or is something that can be picked up studying over a weekend. ![]()
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